Crazy Joe - Alliance Defense Event
What is Crazy Joe? A high-paced alliance defense event where bandits attack your city and Alliance HQ in waves. Survive 20 waves, earn points by defending and reinforcing allies, and compete for rewards!
Quick Facts
Wave Timeline
Click a wave to see details. Green = Online-only, Gold = HQ Attack
Key Mechanics
- Shields are disabled during the event (but no resources lost on defeat)
- If your city is defeated twice, you won't be attacked again (but still earn points from reinforcing)
- Teleporting during the event cancels your participation for those waves
- Don't reinforce cities that have already been defeated twice - no points earned!
- Points based on % of attackers killed - 70% killed = 70% of max points
Wave-by-Wave Guide
Point Distribution: Waves 17-19 alone give about 31% of all points! Make sure you and your alliance are online and ready for these critical waves.
Approximate Wave Timing (30 min event):
Wave 7 (Online): ~10 min | Wave 10 (HQ): ~15 min | Wave 14 (Online): ~21 min | Wave 17 (Critical): ~25 min | Wave 20 (Final HQ): ~30 min
Times are approximate and may vary by difficulty level.
| Wave | Target | Type | Points | Strategy |
|---|---|---|---|---|
| 1-6 | All Players | Normal | Low | Warm-up waves. Send reinforcements to allies, receive reinforcements. |
| 7 | Online Players Only | Online-Only | Medium | Must be online! Extra points for active players. |
| 8-9 | All Players | Normal | Medium | After wave 9, recall troops for HQ defense! |
| 10 | Alliance HQ | HQ Attack | High | All troops to HQ! High points for successful defense. |
| 11-13 | All Players | Normal | Medium | Resume reinforcing allies after HQ defense. |
| 14 | Online Players Only | Online-Only | Medium | Must be online! Coordinate with alliance. |
| 15-16 | All Players | Normal | Medium | Building up to the critical final waves. |
| 17 | Online Players Only | Online-Only Critical! | Very High | CRITICAL WAVE! Highest points. ALL members must be online. |
| 18-19 | All Players | Normal High Points | Very High | Waves 17-19 = 31% of total points! After 19, recall for final HQ! |
| 20 | Alliance HQ | Final HQ Attack | Highest | FINAL STAND! All troops defend HQ. Highest points available. |
Troop Composition
Send: 90% Infantry + 10% Lancer
Send: 90% Infantry + 10% Lancer
Avoid Marksmen - they contribute minimally to kills.
Crazy Joe Strategy Guide
Core Strategies
Key: Don't stack too many reinforcements on one city - troops compete for kills, reducing points per person.
Warning: Requires alliance coordination! Don't accidentally leave cities undefended.
After Wave 10: Send troops back to reinforce allies.
After Wave 19: Recall again for final HQ defense (Wave 20).
Missing HQ waves costs significant points!
Set reminders! Wave 17 especially gives massive points.
This ensures everyone gets roughly equal reinforcements and point opportunities.
Overextending with limited troops spreads your defense too thin and costs points.
Hero Setup
Defense Heroes Matter! Keep your best heroes at home and set them as Defense Heroes on your barricade. They use their Expedition Skills to help reinforcing allies. Don't use growth heroes like Zinman!
Jeronimo - +25% damage to all troops
Mia - Damage boost skills
Bradley - +25% attack to all troops
- Zinman (no combat skills)
- Gina (only march speed)
Defensive Heroes:
- Hendrik (HP/Defense only)
- Patrick (defensive focus)
Pre-Event Preparation
- Coordinate with alliance: Ensure max members are online, especially during waves 7, 14, 17
- Assign roles: Designate who defends HQ during waves 10 and 20
- Send troops early: Start reinforcing allies BEFORE the event begins
- Activate buffs: Use army capacity boosts, pets, and consumables
- Position near allies: Faster march times mean more efficient reinforcing
Scoring Mechanics
Crazy Joe Rewards
Why Crazy Joe Matters: This event is famous for its exclusive crafting materials that are difficult to obtain elsewhere. These are essential for hero gear and upgrades!
Primary Rewards
Reward Factors
Difficulty Recommendations
Important: It's better to complete all waves on a sustainable difficulty than to fail early on a higher level. Failed events give significantly reduced rewards!
| Difficulty Range | Recommended For | Tips |
|---|---|---|
| Levels 1-7 | New alliances, FC15-20 | Focus on learning mechanics and coordination |
| Levels 8-13 | Growing alliances, FC21-25 | Start implementing troop swapping strategy |
| Levels 14-18 | Established alliances, FC26-30 | Need strong coordination and online participation |
| Levels 19-21 | Top alliances, FC30+ | Maximum coordination required, every wave matters |
Crazy Joe Points Tracker
| Rank | Player | Points |
|---|
Data saves to browser storage. Enter points in thousands (e.g., "150" for 150K).
Pre-Event Checklist
Before Event Starts
- Set Defense Heroes on barricade (Jeronimo, Mia, Bradley)
- Activate army capacity buffs
- Position city near alliance members
- Coordinate online times with R4/R5
- Know your reinforcement partners
- Set reminder for waves 7, 14, 17
- Prepare Infantry-heavy troop composition
During Event
- Wave 1-6: Send reinforcements to allies
- Wave 7: BE ONLINE for extra points
- Wave 8-9: Continue reinforcing
- After Wave 9: Recall troops for HQ
- Wave 10: Defend Alliance HQ
- Wave 11-13: Resume reinforcing allies
- Wave 14: BE ONLINE for extra points
- Wave 15-16: Keep reinforcing
- Wave 17: CRITICAL! BE ONLINE!
- Wave 18-19: High points - maximize kills
- After Wave 19: Recall troops for final HQ
- Wave 20: FINAL HQ DEFENSE